Wednesday, November 17, 2010

Stumble on my wierd modified date files

I'm clean up my files, back-up ing..
sudenly i saw this date modified files, and its modified on 2049

woaaa...

check this snap shot...

Monday, November 15, 2010

Ultimatte in Nuke Tutorial continued...Part 2 of 2

Ultimatte in Nuke part 1 of 2

Ario Faisal Showreel2010


Ario Faisal Showreel 2010 from riovertex on Vimeo.

3D animation & Motiongraphic

Soft : 3Ds Max, After Effect, Photoshop, Adobe Illustrator, Digital Fusion

upgrading my heading Blog

Design heading template:

As you can see my new header blog design
i made in 3d (for the Glasses look Vray rendering), AE for Trapcode particle and Photoshop for the composting with the background, kinda exited sharing the snap-screen

Sunday, November 14, 2010

Compositting Digital Fusion Tips

Digital Fusion tips

I found it on DF forum, so i post here, so easily i can remember and also sharing

New RIG by DHIMAS for DSLR 5D MKII

Recently I've been made alot of Video using Canon 5D MarkII with High quality of result almost break my point of view of video
back in Indonesia i was offline editor for TVC, and Video advert, so now, 5D make my demanding of OP, FULLFILLED

and this one are the tremendous smart and creative person Dhimas, making RIG for camera 5D
rather than buy with alot of cash, he been creative to make his own REDROCK Shoulder RIG
here the picts:


Saturday, November 13, 2010

my used car-preety green for my baby

After I shared my 3d animation basic knowledge to safwan (ikram) on my desk, dhimas and I went to this Hyundai accent owner in metiri, kota batu

Hj Yunos selling his car for 1300$ in brudirect
and after we nego and test the car, dhimas purpose for 800, and he didn't accept it still on 1000$
so we cut the midle price 900$B, equal to Rp.6800= 6jt210 ribu

WOW!!-in brunei second car is so amazing in price :P
so here's the condition:

Roadtax until this month 11, 2010
and aicond not really cool
the rusty at the back wing and down at bottom the tire spare part
the front sit is tear up, and seem some of the gasket engine need to be change

here's the pict:



Thursday, November 11, 2010



I just buy Seagate Essential 1TB, since all the file in office computer i need to back up
(full of sidejob design scrapss, and all the HD quality,
saving all my video
high Quality mean more hard drive

Wednesday, November 10, 2010

I Enjoy when time to to time design been made from scratch and in rush

from Sketch pencil from client, goes to photoshop or trace on AI, and suddenly goes to reality

design on soft goes to become tshirt, or in magazine..., or big one, they used it on signboard..

i mean big sign board..

happy, exited, but you can scream it loud, just smile and sad in same time..wondering are they like it?

Monday, November 08, 2010

What i learn today on GFX Soft

Different benefits soft CGI based as for today Des 2010

3Ds Max 2009
Really smooth on Vray SP 1.5 and all the rendering and lighting
it just modeling need a lot more processor, to handle 3d polygon and vertex
















3D Max 2011
I really2 like it, specially when i go to video help, click and directed to youtube adn im a lil bit confuse with the material editor



















AE SC3
Twixtor its really tricky, i smoooth using speed on 60-30%, rendering output with photojpg compression still Lag-ing, both played on mac pro and my dell precision

NUKE
Fist time going to interface, but still confuse of viewer (still getting used to Digital Fusion), i do coloring, but it wont go to viewer, only diffuse and collor mate that i can apply so far
















Digital Fusion 6
tracking from Sony XDCam and Canoon 5D MkII video really need extra point, and manually tracking

Sunday, January 03, 2010

youre-not-that-talented-and-other-advice







http://allbetsareoff.com/2009/12/youre-not-that-talented-and-other-advice/

My friend sent me good article from Aharon, after i read it, its inspired me alot,thank's to jo in LA.

Theres 4 category for all he said;
  • Bettering yourself
  • 1. You’re not that talented.
  • 2. Ask yourself what it is you want to do
  • 3. Recognize your abilities, and use them to succeed.
  • 4. Shy people get nothing – and that’s what they deserve.
  • 5. Act like the person you want to be, not the person you are today.
  • 6. Always be learning.
  • Bettering your professional image
  • 7. Get an internship
  • 8. Never call yourself a Jack-of-all-Trades.
  • 9. Keep your reel original and fresh.
  • 10. Have someone you trust.
  • 11. Share information.

  • Finding work and getting paid
  • 12. Make your opportunities.
  • 13. Learn to network – in real-time.
  • 14. It’s NOT just a few hours of work.
  • 15. Nothing can ever be perfect – Get over it and move on.
  • 16. Don’t do a lesser job for less money.
  • 17. Don’t take a low “starter” fee.
  • 18. It’s OK to take less money for a project – on your terms.
  • 19. Not everything you do will be a showpiece.

  • Being happy with life and work
  • 20. Relax, folks. We’re not curing cancer.

Sunday, December 27, 2009

GARGOLYE-3rd attempt


gargoyle-3rd Attempt

Came from original concept 2d painting from Jade Starrz, if i dont make mistake. I re-draw it back to learn the proportion. ,
I try to make the 3d visualization, motivated becoz i keep love this creature..
i try to put time for this creature to seem and tweak the vertex form the ice box..
hope you guys enjoy it..

thank you for comment




Thursday, October 22, 2009

Saturday, October 03, 2009

Project Pak de' Bu de' Working In Progress
we keep upload it every single WIP, to give spirit to our self and keep updated eachother
we doing it after office hour

wip for jaka character:
concept by Hilman and redraw by me
model by hilman, texturing lighting & rendering by me


head WIP 03

here are the update the head model of "tukang sate", feel more kinda awkward
after tweak the base model, and look a reference seem still hard
my partner comment, need to be using bigger nose, and chubby..
but after i compare i still satisfied with my 1st wip, it just need to be sculpt in z brush
need a lot of research and input





Wednesday, September 30, 2009

pak dhe budhe WIP02




updating my personal project with my mate hilman
here the wip of tukang sate and indro anak nongkrong(by hilman)

an model some head model:



Saturday, September 26, 2009

i found very intreresting job division in 3d annimation

here i post the description:

LOOKING FOR
Shader Writer TD
Imagemovers Digital
San Rafael, California - United States


Project: R&D
Software Utilized: Renderman, MAYA, Python, MELScript
Salary: $0 - $0
Start Date: Immediately
Required Spoken Language(s): English
Required Work Auth.: United States

View all jobs at this company View all jobs at this company


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JOB DESCRIPTION AND RESPONSIBILITIES:
ImageMovers Digital is a production studio based in Marin County, CA, devoted to the performance-capture films directed and produced by Robert Zemeckis, in collaboration with Disney. We are seeking talented motion capture artists to help us build this unique environment.

Please note that due to the volume of resumes we receive, we cannot personally respond to all inquiries…we will be in touch if your skills fit our needs.

Thanks for your interest and we look forward to hearing from you!

SHADER WRITER TD ~

Job Description:

This position designs & writes RenderMan (and other renderer) shaders and DSOs that provide the surface and illumination properties of characters and objects in a scene.

Responsibilies:

- Responsible for designing and writing Surface, Light and Volume shaders from original algorithmic work or by modifying existing shaders and shader functions.

- Works closely with Surfacing, Lighting and FX departments to ensure all necessary parameters and functionality are included in production shaders and DSOs.

- Ensures that shaders and DSOs comform to the studio's shader standards and conventions.
REQUIREMENTS:
- Prior experience on large, complex feature films required. 5 years+ preferred.

- Proven ability to write production-quality RenderMan shaders.

- Familiarity with Maya, Mental Ray, MEL, Python and large-scale, high-volume pipelines a plus.

- High skill level with advanced lighting techniques such as Global Illumination and Subsurface Scattering.

- Experience with object oriented programming a plus.

- High math skill level to read, understand and implement algorithms presented in Siggraph, IEEE and similar papers.

- Ability to balance quick turnaround with achieving a high degree of aesthetic quality.

- Posses familiarity with asset management systems and procedures.

- Proven team player with excellent communication skills.

- Proven ability to interact and collaborate with visual artists to achieve specific, directable, effects, looks and phenomena.

Friday, September 18, 2009